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Procedural Content Generation for Unity Game Development by Watkins, Ryan

Description: Procedural Content Generation for Unity Game Development by Watkins, Ryan May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less

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Location: Aurora, Illinois

End Time: 2024-11-03T14:28:53.000Z

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Procedural Content Generation for Unity Game Development by Watkins, Ryan

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Binding: Paperback

Weight: 1 lbs

Product Group: Book

IsTextBook: No

Publisher: Packt Publishing, The Limited

Subject: Programming / Games, Programming / Algorithms, Expert Systems

Publication Year: 2016

Number of Pages: 260 Pages

Language: English

Publication Name: Procedural Content Generation for Unity Game Development

Type: Textbook

Author: Ryan Watkins

Subject Area: Computers

Format: Trade Paperback

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